Jason Morano
LEAD SOFTWARE DEVELOPER
Professional Summary
With over a decade in the software development industry, I have enjoyed a rich and varied career. I have helped to lead Web3 gaming efforts at GameStop, enhanced development practices at Disney and Hulu, and contributed to the launch of over a dozen games, including two triple-A titles for industry leaders like Bethesda. My guiding principle through all these experiences has been a focus on innovation, measurable outcomes, and creativity.Employment History
Lead Software Developer
Stealth Startup (Freelance), Remote
March 2023 - September 2023
Worked in close partnership with the client to design and implement a Minimum Viable Product (MVP) aimed at attracting investor interest. My responsibilities encompassed the full technology stack, from serverless infrastructure to CI/CD pipelines, using technologies like Next.js, React, Langchain, RabbitMQ, Docker, Node, TypeScript, Vercel, NextAuth, Turborepo, Git, and Jest.
Lead Developer
GameStop Blockchain, Remote
May 2022 - March 2023
As a Full-Stack Developer at GameStop Blockchain, I lead the development of our Web3 gaming initiatives as well as helping to implement features into our NFT marketplace. My role encompassed both front-end and back-end responsibilities, utilizing a diverse tech stack that included; TypeScript, React, Node, Kubernetes, SQS, S3, Turborepo, Java, Unity3D, and Go.
- Web3 Game Development
- Took the lead on Web3 gaming initiatives, driving the full stack implementation of web based games
- Collaborated with Art and Product teams to develop web-based interactive NFTs, utilizing technologies like Three.js (React three fiber), Unity3D, and TypeScript.
- Compliance and Moderation
- Developed web-based tools for content moderation, working alongside the Moderation and Legal teams.
- Implemented back-end systems for KYC and OFAC tracking, providing critical compliance solutions.
- Cross-Departmental Technical Initiatives
- Acted as the tech lead on an undisclosed full-stack open-source initiative, coordinating with Business Development, Legal, Security, and external clients.
- Established a robust build and deployment pipeline, employing technologies such as React, Next.js, Turborepo, Unity3D, Unreal, Three.js, and Tailwind.
Senior Developer
Disney (formerly Hulu), Remote
January 2019 - May 2022
On the DMED core developer experience team, I was instrumental in extending popular streaming services like Disney+, Hulu, Star+, and ESPN+ to large-screen (10 foot) experiences. I ensured stable releases across 20+ build targets. Supporting hundreds of different devices, ranging from embedded systems to game consoles.
- Cross-Platform Development
- Contributed to the Neutron project (C/C++) which is an application framework based on chromium. Designed to allow a single code base for the many platforms we deploy to (Roku, Playstation, WebOS, etc). This empowered us to use web technologies like ES5, HTML, and CSS in our application front-end.
- Utilized languages such as Rust and Python to improve the developer experience for the native core team of DMED.
- Extended development support to diverse operating systems including Windows, Mac, and Ubuntu, thereby promoting platform-agnostic development.
- CI/CD and Build System Management
- Designed and implemented CI/CD pipelines, incorporating technologies like Jenkins, Git, and Jest to ensure efficient and reliable software delivery.
- Orchestrated the GN build system in a cross-platform environment including Linux, Windows, and Mac, achieving streamlined development processes.
- Spearheaded VM management and orchestration of build systems, optimizing resource allocation and system performance.
- Helped build and maintain our web-based artifact manager using Typescript and React.
Senior Developer
Sparkypants Studios, Baltimore, MD
April 2015 - January 2019
Helped in the development of AAA game titles, built robust continuous integration systems, and managed a diverse technology stack to enhance both front-end and back-end experiences.
- Game Development
- Implemented game logic and user interface elements using C# via an in-house game engine.
- Utilized C# for Unity 3D development, collaborating closely with other teams to incorporate features and create tools for artists.
- Engineered a comprehensive localization system to tailor game content for multiple regions.
- Managed Ansible playbooks, oversaw cloud server environments, and provided on-call DevOps support.
- CI/CD and Build System Management
- Managed CI/CD pipelines, covering building, testing, and deploying to various environments (Steam, Custom Launcher, iOS, Android)
- Successfully led the migration from Jenkins to TeamCity for more efficient CI/CD processes.
- Integrated a wide range of technologies into the build pipeline, including Node.js, GoLang, MySQL, RabbitMQ, Redis, Graylog, and Slack.
Developer
Bully! Entertainment, Baltimore, MD
October 2012 - April 2015
Focused on delivering high-impact rapid prototypes, optimizing CI/CD pipelines, and creating specialized tooling to facilitate game development and client projects.
- Game Development and Rapid Prototyping
- Delivered swift and effective prototypes for top-tier clients, including Kellogg’s, Marvel, DC, the National Guard, and the American Heart Association.
- Engaged in AR/VR technologies, collaborating closely on prototypes with Magic Leap and Oculus for in-person installations.
- CI/CD and Build System Management
- Implemented a comprehensive CI/CD pipeline within Unity3D, enhancing development efficiency.
- Responsible for deploying apps across multiple mobile platforms like the Apple Store, Android Market, and Amazon Appstore.
- Specialized Tooling
- Developed custom plugins to extend Unity3D’s functionality for iOS and Android.
- Worked in sync with artists, creating plugins and tools that optimized workflow and met creative needs.